Design leader. 20 years in digital product, the last 12 in UX, six of them leading the function at Three UK and VodafoneThree.
I led a UX team of ten through the UK's largest telco merger and kept them engaged enough that some called it the best year of their career. The same teams moved real numbers: conversion up 29% on a flagship journey, monthly billing calls cut from 28,000 to around 13,000, and an enterprise accessibility programme taken to 100% remediation.
10 designers ledDirect reports, plus matrix leadership across research and content design
If people are scared of making mistakes, they stop taking the risks that lead to better work. I'd rather someone try something bold and have it not work than play it safe every time.
02
My job is to clear the way
A lot of what I actually do day to day is unglamorous: sorting out a budget, having a difficult HR conversation, pushing back on an unrealistic deadline. The team can't focus on good work if I haven't dealt with that first.
03
Accessibility isn't optional
I've seen first-hand what it looks like when someone genuinely can't use something we've built. Once you've seen that, accessibility stops being a checklist and starts being something you just don't compromise on.
"The thing I'm proudest of from the merger isn't a metric. It's that most of my team stayed, stayed engaged, and a few even said afterwards it was the hardest but best year of their career so far."
- Adam Williams
Background
About me
I've spent 20 years in digital product, almost all of it at Three UK and then VodafoneThree, working on products used by around 10 million customers. The short version: I started as a designer, moved into managing a team, and somewhere along the way ended up leading design through one of the UK's biggest telco mergers.
Day to day, that means a mix of things: coaching designers, defending research budgets, sitting in stakeholder meetings, and still opening Figma myself when a problem needs it. I care about getting the process right (research early, accessibility built in, not bolted on) more than I care about any particular tool or framework.
Telco has been my context, not my ceiling. The lessons underneath the work apply almost anywhere: diagnosing before solutioning works the same whether the funnel sells broadband or bank accounts, accessibility treated as a quality standard rather than a compliance chore belongs in every sector, and coaching designers, translating research into the language budget holders use, and building the operating system that lets a small team punch above its weight are leadership skills, not telco skills. What two decades at that scale gave me was repetition under real commercial pressure, with 10 million customers and nothing surviving on aesthetics alone. I'm genuinely keen to take all of that into a new industry and see what it makes possible somewhere new.
Outside work I'm a motorsport and aviation obsessive: circuit weekends, track days, and an interest in how any well-engineered system fits together, which is probably why journey architecture appeals to me. I've also visited every EU country and keep a paper banknote from each as proof.
Skills & expertise
Leadership
Team building · Coaching frameworks · Hiring & HR consultation · Change leadership
Looking for a design leader who can show you the numbers?
I'm available for Head of UX and Design Manager roles. If your organisation is mid-transformation, heavily regulated, or just serious about accessibility and commercial impact, we should talk.
How I leadLead UX Manager, Three UK & VodafoneThree
Building teams that outlast their manager
Team LeadershipCoachingDesign MaturityCommercial Results
Everything on this page happened inside one design function over six years: building the team, coaching it, raising the design maturity of the organisation around it, and being able to show what all of that was worth in commercial terms.
Building the team
When I became Lead UX Manager, the team ran mostly on contract resource, with no career clarity and no space for discovery. Designers were firefighting daily requests. Over six months in 2022 I converted 8 contractors into permanent roles and restructured us into a multi-disciplinary team spanning UX design, research and content design.
The scaffolding mattered as much as the hiring: a career framework with clear levels and progression criteria, weekly design critiques, monthly 1:1s, quarterly retrospectives, and structured onboarding with pairing for new starters. Team engagement stayed rated 'Excellent' on internal pulse surveys, including through the merger, which was the hardest period to hold a team together that I've experienced.
Coaching at depth
The clearest example of how I coach is inside the SIM Calculator work. Usage data showed customers suddenly stalling at a point in the journey where they had previously converted. The designer and I worked through it together: forming a hypothesis (a removed background colour had broken the visual grouping that held the page together), then resisting the urge to act on it until we'd tested it properly with the CRO team and unmoderated think-aloud sessions. The hypothesis held, the fix worked, and more importantly the designer came out of it with a sharper diagnostic instinct and a healthy suspicion of "cosmetic-only" changes.
That's the pattern I aim for: coaching through real problems rather than abstract frameworks, tailored to where each person actually is. For early-career designers that means tighter feedback loops and protected space to fail safely; for senior designers it means stretch problems, exposure to stakeholders, and gradually handing over the room.
The commercial record
The outcomes delivered under my leadership were substantial and measurable: iOS App Store ratings up 38% and Android up 21% between late 2024 and late 2025; the PAYG Data Pack redesign delivering over £100k of revenue in the first month after its 2025 launch with purchase volumes up 65%; and PAYM billing satisfaction up 7%. In a period where the business forecast a PAYG sales decline, the team's UX work contributed to a significant increase instead.
I treat these numbers as the team's, delivered under conditions I was responsible for creating: the right methodology, protected focus, and stakeholders managed so designers didn't have to absorb the pressure themselves.
Raising the bar org-wide
Good design at scale means changing how the people around the design team think. I mapped UX maturity across teams with a structured assessment, then designed and ran a Design Thinking Fundamentals programme through 2024 and 2025 that upskilled more than 50 product managers and engineers across multiple cohorts. Bi-weekly critiques opened to anyone in product and engineering. A shared research repository meant any team could see what had already been learned before commissioning new work.
Within 12 months, critiques were standard, UX metrics (CSAT, task success, error rate) entered board-level quarterly reporting for the first time in 2025, and several product squads were running their own discovery sprints unprompted, coming to the design team for support rather than waiting for a hand-off.
"Culture change is the longest design project you will run. The measure of success is when people start doing things right without being asked."
Most design leadership writing is either a tool round-up or a plea to be taken seriously. This is neither. It's three bets about where the job is going, each of which I'd stake a hiring decision on, and each of which I've already had to act on once at scale.
Bet one: AI moves the bottleneck from production to judgement
When my team rolled out AI note-taking, automated synthesis and synthetic user groups, research synthesis time fell by around 60% and we ran three times as many studies in a year. The interesting part wasn't the speed. It was what the speed exposed: once producing insight is cheap, the scarce skill becomes knowing which insight to trust and which decision it should change. We kept a researcher-review step in every AI-assisted workflow, and we treated synthetic users strictly as a de-risking tool for early concepts, never a substitute for watching a real person struggle. Teams that skip the judgement layer will ship more, learn less, and not notice for a year. The design leaders worth hiring in 2026 are the ones building that layer, not just buying the tools.
Bet two: accessibility stops being a values statement
The European Accessibility Act came into force in 2025, and UK organisations serving EU customers are inside its scope whether they've noticed or not. The direction of travel is unambiguous: accessibility is becoming a compliance obligation with real enforcement, the way data protection did. Organisations that treated it as a pre-launch checklist are about to discover what a remediation backlog costs when a regulator, rather than a design manager, sets the deadline. Having taken an enterprise audit to 100% resolution under merger-level budget scrutiny, I can say the expensive part isn't the fixing. It's the years of not building it in. The teams that embedded accessibility into their definition of ready are already done paying.
Bet three: design functions will be asked to show their P&L
Budget holders have stopped accepting design maturity models as evidence. The question in every funding conversation I've been part of since 2024 has been some version of "what did the last pound buy?" Design leaders who can answer in the organisation's own units (orders, calls avoided, revenue, risk retired) will keep their headcount; those who answer in NPS and sentiment will watch it shrink. This isn't a corruption of design values. Advocating for users is more credible, not less, when you can show the commercial cost of ignoring them. The 28,000 monthly billing calls my team helped cut to 13,000 were 15,000 monthly moments of customer frustration. Both framings are true. Only one of them wins the budget meeting.
None of these bets requires a bigger team. They require a leader who has already made the mistakes once, somewhere else, at someone else's expense. That's the actual value of experience, and it's what I'd look for if I were hiring me.
In 2025, a previously well-performing home broadband sign-up journey started quietly failing customers at one of its most important steps. The business found out from a stakeholder escalation, not a dashboard. There wasn't yet a clear picture of what, specifically, was broken, only that conversion wasn't where it should be.
The stakes
This was a flagship acquisition journey: every week of underperformance was directly lost revenue, and every failed sign-up was a customer likely lost to a competitor. Just as important, the failure had surfaced through an escalation rather than monitoring, which meant confidence in the digital channel was already damaged before the diagnosis had even begun. A rushed, wrong fix would have made both problems worse.
My decisions
1
Refused to start with solutions. Several people wanted to move straight into fixes they already believed in; I held the line on diagnosing first.
2
Triangulated the failure point with four methods: heuristic review, remote moderated usability sessions, funnel analytics, and session replays to check that moderated behaviour matched the wild.
3
Separated the tangled causes: copy clarity, a page template fault that was actually a development issue, and gaps in the address-lookup step. Analytics alone showed where people dropped; it couldn't show why.
4
Formed a single response squad across five teams: CRO running rapid test-and-learn, UX research digging into information needs, data supplying analytics, engineering fixing the template, with me leading the design response and setting priorities.
5
Ran daily stand-ups to keep alignment while fixes shipped in sequence rather than as one risky big-bang release.
The result
The combined fixes delivered a 28% increase in completed orders and a 16% increase in cart additions for the home broadband journey, with conversion recovering to pre-incident levels within weeks. Sustained focus on the related support journeys also drove roaming call centre demand down from 20,000 to under 15,000 calls per month, and billing calls fell from 28,000 to around 13,000 over the same period, a direct and continuing cost-to-serve saving.
What I would do differently
Earlier, more active monitoring of the analytics, so an issue like this is flagged before it needs an escalation to surface it. And more in-person sessions alongside the remote ones, to get a sharper read on exactly where people were struggling, not just that they were.
"Crisis is a forcing function for good leadership. When everyone is aligned on a single goal and empowered to act, things move incredibly fast."
What travels: the pattern here isn't telecoms-specific. Triangulate before you touch anything, and sequence fixes so you can tell which one worked.
SIM Calculator: a 29% conversion uplift, and a coaching story
Usability TestingA/B TestingManagement Under PressureCoaching
The situation
By 2025, the SIM Calculator had become a management challenge before I became involved. The tool was strategically important, the business had flagged it at senior level, and previous approaches had not delivered the uplift needed. The project was stalled, with a lot of stakeholder attention on it.
The stakes
Beyond the direct revenue, the risk was methodological: under pressure, the easy path was to rush straight into a live A/B test on guesswork, which could have damaged the existing experience and produced noise instead of answers. Part of my job was making sure the designer could focus on getting it right rather than getting rushed into a fix that wouldn't hold up.
My decisions
1
Established a qualitative-first methodology: UserTesting.com sessions across multiple rounds before any A/B commitment.
2
Worked closely with the designer to plan and review each round of testing, using findings to challenge design decisions where the evidence didn't support them.
3
Designed the eventual A/B test to protect the existing experience and produce clean, actionable data.
4
Kept stakeholders informed with clear progress updates that built confidence without transferring their pressure onto the team.
A regression, diagnosed together
Mid-project, usage data showed a sudden split: customers who had previously interacted with the calculator and gone on to purchase were now stalling at the same point after a release. My early hypothesis was that a UI change was responsible: a background colour had been removed, breaking the visual grouping that tied related sections of the page together. But a hypothesis isn't a diagnosis. Rather than act on assumption, the designer and I worked with the CRO team to test it properly, pairing their experiments with unmoderated sessions where customers talked through the journey aloud. The combination confirmed it: without the visual structure, the calculator's steps read as disconnected, and people lost confidence partway through.
Before (reconstructed). The release stripped the summary panel's background and the card's outer border. Plan details, price and the call to action lost their grouping and read as unrelated fragments of content.After. Restoring the panel background and border re-established the visual relationship between choices and their outcome, and conversion recovered.
Before, mobile. On small screens the loss was worse: with everything stacked, the background was the only cue separating summary from controls.After, mobile. The restored background marks the handover from choosing to buying.
Screens are from the shipped product; the "before" state is reconstructed for illustration.
This was as much a coaching moment as a design one. The designer came out of it with a sharpened diagnostic instinct, and the whole team learned to treat visual-only changes as carrying real UX risk, not just cosmetic risk.
The result
A 29% overall conversion uplift across the evolution of the calculator, with the most recent iteration live and showing a continued positive trend. The qualitative-first, iterate-then-A/B methodology became the standard approach for conversion optimisation work across the site.
What I would do differently
The background-colour regression should never have reached production unexamined. It's part of why I later formalised a design review gate covering visual consistency alongside usability and accessibility: cheap to run, and it catches exactly this class of "harmless" change.
"Some of the most important UX leadership work is invisible. Creating the conditions for great work to happen, protecting your team from noise, and making sure the methodology is right: those are what made this project succeed."
What travels: any sector with a conversion funnel has this exact failure mode. Visual changes shipped as "cosmetic" that quietly break comprehension.
Accessibility at Three didn't become a personal focus because of a policy. It became one because I watched a participant try, and fail, to buy a phone. Back in 2014/15, early in my time as UX Architect, I worked with an accessibility agency, DAC, to bring one of their participants in for a stakeholder demo. He had a visual impairment and used a screen reader as a vital part of his everyday life. We sat him in front of a computer connected to a projector and asked him to do something simple: buy a phone and a plan, the same task most customers complete in a few minutes. He couldn't do it. Stakeholders watched him stall at the first real obstacle and never recover. That session didn't fix anything by itself, but it changed how I thought about accessibility: from a compliance line item to a design failure with a face attached to it.
The stakes
Nearly a decade later, running the enterprise programme between 2023 and 2025 with the authority to act at scale, I found the cultural problem hadn't gone away. Short deadlines meant accessibility was routinely the thing signed off "to fix later", and later rarely came. The stakes were threefold: vulnerable customers locked out of essential services, a growing regulatory exposure as accessibility law tightened, and, heading into the VodafoneThree merger, intense scrutiny on every pound of spend. There was a real, vocal view that we'd "spent loads of money on accessibility before and it brought no benefit, why waste more again."
My decisions
1
Brought in Applause, an external accessibility partner, to audit key journeys, confirming an ongoing pattern rather than a one-off issue.
2
Extended the audit internally with a group of stakeholders across our priority journeys: manual testing, screen reader testing, colour contrast and readability testing, producing a full issue backlog.
3
Prioritised the backlog around two things: journeys that generated immediate revenue, and journeys used by vulnerable customers.
4
Rather than ask for an open-ended budget, gave my director a choice between a full audit-and-remediation programme and a focused audit with priority fixes, with costs and trade-offs attached to each, so he could make a call he could stand behind.
5
Embedded accessibility into the definition of ready across all squads, so the backlog couldn't simply regrow.
What the work surfaced
While running the programme, the same pattern from the DAC session kept showing up in our own usability testing. We started asking participants directly whether they had specific accessibility needs, and found recurring difficulty among people with dyslexia and autism, who frequently struggled with information density and decision overload, not just the more visible access needs people usually design for first. That finding changed how the team wrote and structured content, not just how it built interfaces.
The result
100% of critical and high-severity issues were resolved to the WCAG 2.2 AA target. Accessibility moved from a pre-launch afterthought to a standard part of the definition of ready, and the team built genuine in-house competency rather than relying on external auditors for everything. The discipline held after the programme ended, which was the real test.
What I would do differently
More in-person or moderated remote testing, sooner. Issue counts and severity ratings are useful for prioritisation, but they don't build conviction in a room the way watching someone struggle does. I'd run more sessions like the DAC one, earlier and more often, because that's what actually changes how people design, not just what they fix.
"Accessibility done well is just good design. The moment your team starts thinking of it as a quality standard rather than a compliance requirement, everything changes, including the work itself."
What travels: the playbook of external audit, revenue-and-vulnerability prioritisation, then embedding into the definition of ready transfers to any organisation now inside the scope of accessibility law. Which is most of them.
From the announcement in 2023/24 through to completion in 2026, two large organisations with different design cultures, brand standards and digital estates were converging in the UK's largest telco merger. For the UX function, it represented both a significant risk (the potential loss of years of design standards and cultural investment) and an opportunity to demonstrate the strategic value of design at the highest level.
The stakes
The realistic downside was that UX would be treated as a delivery function during the transition: handed briefs, asked to execute, excluded from the strategic conversations that would define what the merged organisation looked like. Underneath the organisational question sat a human one: people's roles, confidence and standards were all in play, and a team that felt disposable would not have done its best work at the moment it mattered most.
My decisions
1
Positioned myself as the design continuity lead, proactively engaging senior stakeholders across both organisations rather than waiting to be consulted.
2
Translated complex UX data into narratives the Wider Leadership Team could act on, which became a regular fixture rather than a one-off.
3
Secured agreement to shift UX upstream into new product development, roughly two months earlier in the lifecycle.
4
Held design consistency, brand equity and WCAG 2.2 compliance through the transition, using the Ecosphere journey library as the shared source of truth for both organisations.
5
Built an internal UX intranet giving the wider business visibility of our methodology and the ROI behind it.
6
Ran the people side in parallel: formal consultations handled end to end, honest communication, and enough stability that the team stayed engaged throughout.
The result
UX emerged from the merger as a strategic partner. Design had a permanent seat at the table for flagship business decisions, Wider Leadership Team presentations became routine, and product decisions at the highest level were being made with UX insight at their core. Team engagement stayed rated 'Excellent' through the most turbulent period the function had faced.
What I would do differently
I'd have built the ROI evidence base earlier. The internal intranet documenting our methods and their commercial impact arrived partway through the merger; having that library ready before integration conversations began would have made every negotiation faster and would have pre-answered the scepticism that surfaced around budgets, particularly on accessibility.
"The merger could have buried UX. Instead, it was the moment we proved what design leadership really looks like: not producing screens, but shaping strategy. That shift was earned, not given."
Where it ended
There's a postscript worth being straightforward about. The merger changed the shape of the business, and in 2026 the restructure reached the design function itself. After 20 years with one organisation, it felt like the right moment to close the chapter rather than open a familiar one: the work I'd set out to do was done, the team and standards I cared about were in good hands, and the business I'd be staying in was no longer the one I'd built them in. I left in April 2026, by choice as much as by circumstance, ready for a new challenge. The function I left behind was stronger, more strategic and more commercially fluent than the one I inherited, and that's the outcome I was there to deliver.
What travels: the mechanics apply to any restructure or acquisition. Make design the continuity function, and it stops being the disposable one.
This case study covers two initiatives with one goal: making good design the path of least resistance. The Ecosphere fixed how the organisation saw its own journeys; the AI-augmented research practice fixed how fast the team could learn about them. Together they were the DesignOps layer everything else ran on.
Part one: one map, every journey
Before the Ecosphere, squads worked in silos. Product managers had their own roadmaps, designers their own Figma files, researchers their own libraries, but there was no single view of how journeys connected or contradicted each other. Late-stage redesign requests were frequent and costly, and accessibility issues were being caught too late.
I identified the gap during a cross-functional retrospective in 2024, secured buy-in from Product, Engineering and the Wider Leadership Team, and designed the architecture: journeys tiered by type, each carrying status, platform, research and Figma links. The SharePoint Customer Journey Library became the living documentation layer, Ecosphere updates went into the team's definition of done, and a design review gate used the Ecosphere as its audit baseline.
Late-stage design revisions dropped by 30%. For the first time, product, design, engineering and marketing were genuinely working from the same map instead of four separate versions of the truth. The library also proved unexpectedly valuable during the VodafoneThree merger, giving the incoming organisation a clear picture of Three's entire digital estate without us having to recreate it from scratch.
"The Ecosphere ended up mattering less for the document itself and more for the conversation it forced. Once everyone could see the same map, a lot of arguments about ownership just disappeared."
Part two: speed without losing rigour
The team was struggling to keep pace with product demand. Traditional research timelines were too slow and insight synthesis was a bottleneck. In 2025, I led the rollout of an AI-augmented research approach: synthetic user groups for rapid early-stage concept testing, AI note-taking across all in-person moderated sessions, and a workflow for automated transcription and thematic analysis, always paired with researcher review for quality assurance. A library of reusable research artefacts made each subsequent study faster than the last.
Research synthesis time dropped by around 60%, and the team ran three times as many studies in 2025 as it had in 2024. Synthetic users became a standard de-risking step before committing to full research programmes, never a replacement for them.
What this adds up to
Neither initiative used the word at the time, but this is DesignOps: shared journey governance, a research operating model, quality gates, and tooling that multiplies a small team. It's the work I'd expect to repeat, adapted, in any organisation serious about scaling design without scaling headcount at the same rate.
What I would do differently
Two things. I'd measure adoption of the journey library formally from day one; I know it changed behaviour because the arguments stopped, but "the arguments stopped" is weaker evidence than a usage dashboard. And I'd write the guardrails for synthetic users before the rollout rather than during it, because the temptation to let cheap synthetic insight substitute for real research is constant and needs a stated policy, not just a manager's judgement.
"AI doesn't replace researchers, it amplifies them. The biggest unlock was giving researchers back the time to do the things only humans can do: build rapport, read a room, spot the insight behind the insight."
What travels: this is the operating model I'd expect to rebuild, adapted, anywhere serious about scaling design without scaling headcount at the same rate.